Skip to press content
Press Kit

Contract Cleaner

A top-down, pixel-art night shift cleaning game built around one promise: walk into a mess, work methodically, and leave a spotless before/after transformation.

Clock in at night. Leave nothing behind. Clean the mess. Finish the job. Get paid. The night shift is yours to fix.

Tip: Keep ZIP links public (no login). Add individual downloads below for quick access.

Contract Cleaner key art (placeholder)
Replace: images/press/keyart_16x9.png

Downloads

If you don’t have these files yet, keep the items here as placeholders and drop assets in the referenced folders later.

Trailer embed placeholder
Paste a YouTube embed URL into the src above.

Screenshot mix suggestion: a couple of “very messy” shots, a couple mid-clean, and at least one “perfectly clean” finished room for the before/after payoff.

Press-ready copy (fresh)

Written for press use (not a Steam text copy/paste).

One-sentence hook

Contract Cleaner is a top-down pixel-art night shift cleaning game where each contract ends with a satisfying “spotless” before/after transformation.

Short description (50–80 words)

In Contract Cleaner you play Hank Bucket, a small-business cleaner working after hours. Each job is built around a clear rhythm: sweep up trash, vacuum dust, and mop stains until the place is genuinely finished. Contracts are designed for calm, complete-feeling sessions with quick visual feedback, and completing jobs earns money you can put into better gear for larger, messier locations.

Long description (150–250 words)

Contract Cleaner is a top-down pixel-art cleaning sim built around the quiet satisfaction of finishing a job properly. You play as Hank Bucket, running a small cleaning business that clocks in when the city winds down. Each night you take a contract, step into a location with its own layout and mess, and work methodically until it feels complete.

The loop is easy to read on screen and easy to learn: collect trash with a broom and dustpan, pull dust out of corners with a vacuum, then mop away stains for the final pass. The goal isn’t to rush — it’s to find the last bit of grime, tidy every edge, and enjoy the clear before/after payoff as chaos turns into clean.

As you complete contracts, you earn money and improve your equipment. Better tools help the work feel smoother and open the door to bigger contracts across varied spaces like apartments, offices, parks, and schools.

Feature bullets (5–7)

• Top-down 2D pixel-art cleaning gameplay with a strong before/after payoff
• Clear tool rhythm: broom & dustpan → vacuum → mop
• Night contract theme with cozy “after hours” atmosphere
• Varied locations (apartments, offices, parks, schools, and more)
• Completion-focused play that rewards careful cleaning
• Earn money and upgrade gear for bigger contracts
• Full controller support listed

Core gameplay loop

  1. Take a night contract and enter the location.
  2. Read the space and identify the mess (trash, dust, stains).
  3. Sweep and collect trash with broom + dustpan.
  4. Vacuum dust from floors and corners.
  5. Mop stains for the final clean pass.
  6. Finish the job, get paid, and upgrade your gear.

Asset usage: You may use these materials for editorial coverage (articles, videos, streams, thumbnails). For paid ads or commercial licensing, contact us.

About PhantomSprite

PhantomSprite is a two-person indie team. We wanted a game that feels calm and satisfying: clear rules, clean feedback, and a strong sense of completion at the end of each contract.

Contact

Press
Business
Press form
[TBD link]

If you need specific assets (transparent logos, vertical key art, clean UI captures), email us and we’ll add them to the kit.